Curriculum Vitae - English Language
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Education
- High School Scientific Diploma accomplished in Science High School of Melzo (MI) (National Computer Science Plan) (Link: http://www.liceo-melzocassano.it/joomla/)
- European Computer Driving License, accomplished in Computer Science Faculty - University of Crema.
- “C++ Programming for Game Developers” (Certificate Link: http://www.gameinstitute.com/certificate/index.php?id=2084) accomplished in Video Game Design Institute (www.gameinstitute.com)
- “Graphics Programming with DirectX 9” (Certificate Link: http://www.gameinstitute.com/certificate/index.php?id=2299) accomplished in Video Game Design Institute (www.gameinstitute.com)
- Currently studying at the Computer Science Faculty of the University of Milan.
Skills
- Expert in Quality Assurance and Localization Testing.
- Fluent in English.
- Very good experience in Programming.
- Good experience in Project Management.
- Very good experience in Hardware Installation and Configuration.
- Several years of experience as a Community Manager and Forum Admin.
- Deep videogames knowledge since 1994.
- Very good experience with C++, C#, Visual Basic and Java programming languages.
- Good experience with HTML and CSS.
- Good experience with DirectX Libraries (9.0c), 2D and 3D Rendering.
- Good experience with Unity3D and Microsoft XNA Framework.
- Basic experience with Android SDK.
- Very good experience with Unreal Engine, Unreal Editor and UDK.
- Very good map and level editing skills.
- Non-professional experience in Dubbing and Video Editing.
- Basic experience with PHP.
- Good experience in Game Design.
- Basic experience with Starcraft II Map Editor.
- Basic experience with LUA and World of Warcraft Modding.
Goals
- Working for an important videogame industry, as Gameplay Programmer, Game Designer or Level Designer.
- Dubber for games or anime.
Working Experiences
- I currently work as a QA Localization Tester for Synthesis International on a very important MMORPG title (T.B.A.)
- I've led a small no profit indie Videogames Development Team that produced two 2D games (“GG Space Revenge” and “GG Arkanoid”) using C++ and DirectX 9.0c.
- I've worked as QA Localization Tester for the ELECTRONIC ARTS Localization Team in Madrid, year 2007, working for these games: “Burnout Paradise” (XBOX 360, PS3), “Boogie” (NDS, PS2), “Medal of Honor” (PSP), “The Simpsons – The Game” (PSP, XBOX 360, PS3).
- I've dubbed one character in the XBOX 360 AAA title "Halo Reach" for Microsoft and Bungie in July 2010.
Demo Materials
- Simple 2D space game ”Star Escape” (Link: http://www.fabriziotobia.com/index.php/gioco-starescape.html)
- Simple 3D space game “Star Escape 3D” (Link: http://www.fabriziotobia.com/index.php/gioco-starescape-3d.html)
- I'm the webmaster of a videogame blog (Link first version: http://artanis.myblog.it, link new version: http://www.artanis.it)
- Simple 2D XNA Game “Quick Memory” (Link: http://www.fabriziotobia.com/index.php/gioco-quick-memory.html)
- Simple 2D XNA Game “Killer Blocks” (Link: http://www.fabriziotobia.com/index.php/gioco-killer-blocks.html)
- Unreal Tournament 3 Map "Two Souls" (Link: http://www.fabriziotobia.com/index.php/ut3-map-two-souls.html)
- StarCraft II Mod "Brand New SCV" (Links: http://www.fabriziotobia.com/index.php/sc2-mod-brand-new-scv.html, http://www.sc2mapster.com/maps/brand-new-scv/)
- I've dubbed several World of Warcraft trailers in italian, some of them are available in my Vimeo channel (http://vimeo.com/channels/artanis)
- I've dubbed several small videos from tv shows or anime in italian, some of them are available in my Vimeo channel (http://vimeo.com/channels/artanis)
Curriculum Vitae - Lingua Italiana
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Tel. +39 02/95310387 Cell. +39 340/9288654 Email:
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Fabrizio Tobia
Istruzione
- Diploma di Maturità Scientifica conseguito presso il Liceo Scientifico di Melzo (MI) (Piano Nazionale Informatica)
- European Computer Driving License, conseguita presso la sede d’esame dell’Università di Informatica di Crema.
- “C++ Programming for Game Developers” (Link: http://www.gameinstitute.com/certificate/index.php?id=2084) conseguito presso il Video Game Design Institute (www.gameinstitute.com)
- “Graphics Programming with DirectX 9” (Link: http://www.gameinstitute.com/certificate/index.php?id=2299) conseguito presso il Video Game Design Institute (www.gameinstitute.com)
- Attualmente frequenta il Terzo Anno della Facoltà di Informatica presso l’Università Statale di Milano.
Competenze
Obiettivi
- Lavorare presso una azienda importante che realizza Videogiochi nella veste di programmatore e come game designer.
- Doppiatore presso uno studio di doppiaggio che realizza localizzazioni di videogiochi o traduzioni di Anime.
Esperienze Lavorative
- Attualmente lavora come QA Localization Tester per la Synthesis International su un'importantissimo MMORPG (non ancora annunciabile)
- In passato è stato a capo di un piccolo team amatoriale di sviluppo Videogiochi senza scopo di lucro che ha finora prodotto due giochi 2D (“GG Space Revenge” e “GG Arkanoid”) usando il Linguaggio C++ e le DirectX 9.0c.
- Ha lavorato come QA Localization Tester presso la sede di Madrid della ELECTRONIC ARTS, nell’anno 2007, collaborando al testing di giochi come “Burnout Paradise” (XBOX 360, PS3), “Boogie” (NDS, PS2), “Medal of Honor” (PSP), “The Simpsons – The Game” (PSP, XBOX 360, PS3).
Materiale Demo
- Ha programmato in completa autonomia il semplice gioco 2D a scorrimento “Star Escape” (Link: http://artanis.myblog.it/archive/2008/05/28/star-escape.html)
- Ha programmato in completa autonomia il semplice gioco 3D spaziale “Star Escape 3D” (Link Trailer: http://www.youtube.com/watch?v=uSCzujakYng)
- Gestisce da oltre due anni un blog su diversi argomenti tra cui i videogiochi e la programmazione (http://artanis.myblog.it)
- Ha programmato in completa autonomia il semplice gioco 2D XNA “Quick Memory” (Link: http://artanis.myblog.it/archive/2009/10/15/quick-memory.html)
- Ha programmato in completa autonomia il semplice gioco 2D XNA “Killer Blocks” (Link: http://artanis.myblog.it/archive/2009/10/19/killer-blocks.html)
- Ha creato in completa autonomia la mappa Two Souls mediante Unreal Editor 3.0 (Link: http://artanis.myblog.it/tag/two%20souls)
- Ho doppiato svariati trailers di World of Warcraft in italiano, alcuni dei quali disponibili sul mio canale Vimeo (http://vimeo.com/channels/artanis)
- Ho doppiato alcuni spezzoni di telefilm e anime in italiano, alcuni disponibili sul mio canale Vimeo (http://vimeo.com/channels/artanis)





